![slums_title](https://ntolpg.com/wp-content/uploads/2022/11/slums_title.png)
Slums
Blender Cinematic
![test03](https://ntolpg.com/wp-content/uploads/2022/11/test03-scaled.jpg)
![test02](https://ntolpg.com/wp-content/uploads/2022/11/test02.jpg)
![proc_03](https://ntolpg.com/wp-content/uploads/2022/11/proc_03.gif)
Delving into Blender's geometry nodes for this project was a straightforward yet rewarding experience. With only 12 distinct facades, I effortlessly controlled factors like the number of floors and building width. The simplicity of using geometry nodes, particularly with the addition of a random seed, facilitated the creation of diverse and optimal cityscapes. However, the project's scale revealed the need for a broader variety of facades to minimize repetition within the evolving cityscape. This project underscores the accessible power of geometry nodes, demonstrating how a few fundamental adjustments can yield complex and visually captivating outcomes.
![cam9_lightpass](https://ntolpg.com/wp-content/uploads/2022/11/cam9_lightpass-scaled.jpg)
![cam9_texture](https://ntolpg.com/wp-content/uploads/2022/11/cam9_texture-scaled.jpg)