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Slums

Blender Cinematic

“Slums” is a captivating cinematic project crafted in Blender, serving as my entry into the realm of geometry nodes within the software. Initially conceived as a learning experiment, the project evolved into a visually stunning cinematic experience halfway through its development. Focused on rural slums, the scenes showcase a myriad of different camera angles capturing the dense and unique landscapes of these regions.

 

Each apartment, although sharing the same basic structure, emerges as a distinct entity on the exterior, contributing to a mesmerizing mosaic of uniform shapes embellished with diverse elements. The project not only reflects my journey in mastering Blender's geometry nodes but also aims to shed light on the intricate beauty found within the seemingly uniform architecture of slum dwellings.

 

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Delving into Blender's geometry nodes for this project was a straightforward yet rewarding experience. With only 12 distinct facades, I effortlessly controlled factors like the number of floors and building width. The simplicity of using geometry nodes, particularly with the addition of a random seed, facilitated the creation of diverse and optimal cityscapes. However, the project's scale revealed the need for a broader variety of facades to minimize repetition within the evolving cityscape. This project underscores the accessible power of geometry nodes, demonstrating how a few fundamental adjustments can yield complex and visually captivating outcomes.

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